A VR Game-based System for Multimodal Emotion Data Collection
Authors:
Chiara Bassano, Giorgio Ballestin, Eleonora Ceccaldi, Fanny Isabelle Larradet, Maurizio Mancini, Erica Volta, Radoslaw Niewiadomski
Publication Type:
Refereed Conference Meeting Proceeding
Abstract:
The rising popularity of learning techniques in data analysis has recently led to an increased need of large-scale datasets. In this study, we propose a system consisting of a VR game and a software platform designed to collect the player’s multimodal data, synchronized with the VR content, with the aim of creating a dataset for emotion detection and recognition. The game was implemented ad-hoc in order to elicit joy and frustration, following the emotion elicitation process described by Roseman’s appraisal theory. In this preliminary study, 5 participants played our VR game along with pre-existing ones and self-reported experienced emotions.
Conference Name:
Motion, Interaction and Games (MIG’19)
Digital Object Identifer (DOI):
10.1145/3359566.3364695
Publication Date:
28/10/2019
Pages:
1-3
Research Group:
Institution:
National University of Ireland, Cork (UCC)
Open access repository:
No